From the little notes and recordings that uncover the backgrounds of the citizens and the town itself to Arkane's signature environmental storytelling that can be found at every corner. Whether you're exploring the world or playing main or side missions, story and lore bits are everywhere. Basically, a big corporation that was developing medicine for a long-lasting life turned evil, creating vampires who then blocked out the sun and started feasting on the local townsfolk. Yes, Redfall is a fine video game but one that feels undercooked and dated in some ways, but still quite enjoyable and somewhat unique in others.ĭespite being very unoriginal with its plot, the story in Redfall serves its purpose of building a world that's atmospheric and immersive. So, is Redfall any good? Was Arkane Austin right to take a leap of faith into the unknown or perhaps, they would be smarter to stay in their lane and continue doing what they do best? Well, the answer is not so black and white. My overall impressions are, well in the review below, but if you asked me to tell you what kind of game Redfall is, I'd say it's a close relative of Far Cry in terms of gameplay and world design but at the same time, a rebel teen of its proud immersive sim parents. , a vampiric horror shooter set in an Autumn soaked American town of the same name.ĭescribed as an open-world co-op FPS, Redfall is exactly that, although yours truly didn't spend a lot of time playing co-op for this review, despite clocking around 20 hours of game time, which is enough to complete the main story and a plethora of side quests and activities. Reviewed on: PC (Ryzen 5 3600, RX 6800, 16 GB of RAM)Īfter a successful batch of immersive sims such as DishonoredĪustin decided to mix it up a bit for Redfall.What is it? An open-world vampiric shooter that can be played solo or in co-op.
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